Portfolio



Meta Reality Labs (Oculus Research)

Jan 2017 - May 2017

Worked at Meta Reality Labs as a Technical Artist.

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Rigging tool and Pose Saver

August 2016 - Dec 2016

Tools: Python, PySide, Maya

Maya tools made using Python.

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Catharsis

August 2016 - Dec 2016

Tools: Oculus Rift, Unreal Engine 4, Maya

Worked on Sea of Stories, a VR Animation project.

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SARA - the Socially Aware Robot Assistant

May 2016 - January 2017

Tools: Unity, Maya

Personal assistant project done as part of the Articulab at CMU.

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FITYMI Animation

January 2016 - May 2016

Tools: Maya, Motionbuilder

Film project that blended live-action and 3D motion capture animation. Modeling, rigging, particle effects, and motion-capture animation editing.

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Cerberus

Fall 2013

Tools: Kinect, Processing

Worked with an artist to create a Kinect-controlled game.

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Fluid Simulation

Spring 2013

Tools: CUDA, C++

Fluid simulation using the SPH algorithm.

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Raytracing

Fall 2012

Tools: C++

Raytracing project.

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Art

Collection of 2D and 3D art I've worked on.

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